Recently, I finished playing Watch Dogs, a recent Ubisoft title which had claimed most of the hype for new games before its release. Overall, I think it's a great game which can lead into a new era of games which let you, and encourage you, to utilize the environment in whatever it is that you want to do. Although hacking a person's phone and getting their info was entertaining to say the least and the overall narrative of the game was interesting, using draw bridges and gates to get away from the cops or blowing up generators or electricity supply boxes to eliminate some guards before entering all out battle against a gang was the best I could take from the game. It was amazing how I could (mostly) play the game by using the least weapons possible. The controls reminded me of Ubisoft's own Assassin's Creed titles as much as the story did. Closing up my positives with this small thought; there should be a Watch Dogs sequel or an Assassin's Creed modern era title where the two worlds collide. Aiden should eventually become a modern day assassin; it's perfect. He deals with the bad guys in his own ways to help the victims, map that onto the brotherhood, killing templars to help the citizens who suffer under their tyranny.
Now here comes the rant... The game was not completed before launch. Why do I say this? Because no real AAA game should be launched in a state where one cannot drive a car across the street without stuttering over ten times; especially when driving is one of the key features of the game. How can I hack a bridge and a chopper quickly to get away from the cops if the game stutters up to five times in the small time I have to do so?
Also, for some reason, many people could not play the game as Ubisoft's servers were not capable of handling so many logins. Why? God knows why. It's the same kind of stupidity that went into decision making for The Elder Scrolls Online. Also, Ubisoft's UPlay is also a huge failure, as is Rockstar's Social Club and and EA's Origin. I get it, they're trying to create their own Steam competitor, but what they don't get is that Steam is even bigger then them. They cannot compete with such a huge platform with games only they produce. Steam offers most of the games from bit companies such as the ones mentioned above, including themselves, and amazing games from indie developers. Steam will always be the best platform to purchase games and play with friends online; unless the competitors start changing the way they work and open up to new ideas.
Now here comes the rant... The game was not completed before launch. Why do I say this? Because no real AAA game should be launched in a state where one cannot drive a car across the street without stuttering over ten times; especially when driving is one of the key features of the game. How can I hack a bridge and a chopper quickly to get away from the cops if the game stutters up to five times in the small time I have to do so?
Also, for some reason, many people could not play the game as Ubisoft's servers were not capable of handling so many logins. Why? God knows why. It's the same kind of stupidity that went into decision making for The Elder Scrolls Online. Also, Ubisoft's UPlay is also a huge failure, as is Rockstar's Social Club and and EA's Origin. I get it, they're trying to create their own Steam competitor, but what they don't get is that Steam is even bigger then them. They cannot compete with such a huge platform with games only they produce. Steam offers most of the games from bit companies such as the ones mentioned above, including themselves, and amazing games from indie developers. Steam will always be the best platform to purchase games and play with friends online; unless the competitors start changing the way they work and open up to new ideas.
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